Tuesday, May 08, 2007

NASA Colab Luna Philosophie Montly Meetings - open to the public

Dear Fellow Space Fans,

I am excited to inform you about a new initiative by NASA and the innovative technology-entrepreneurial community called Colab:

http://colab.arc.nasa.gov/

As part of Colab, they are running monthly meetings that are open to the public called Luna Philosophie:

http://colab.arc.nasa.gov/node/34

These meetings are held on the Full Moon of each month in San Francisco. Check the above websites for the physical location, as these may change from month to month.

It was an honor to be invited to give a work-in-progress presentation of my Arthur C. Clarke Maelstrom II independent HD digital short project.

What I found exciting about attending the 1st Luna Philosophie meeting was the opportunity to meet interesting people from all walks of life with a grass roots commitment to Space Exploration and Colonisation.

If you are in the Bay Area, please consider attending the next Luna Philosophie to see how you can participate.

If you are located on a different part of this planet, please consider joining Colab virtually:

http://colab.arc.nasa.gov/virtual

Hope to see you at the next meeting!

Best wishes,

Jeroen Lapre'
Digital Artist/Technical Director
www.ilm.com

Tuesday, May 01, 2007

Re: animatics - launch control dialog feedback

This is great!
thanks again.
-j

RogerArno@comcast.net wrote:
Jeroen, Ken,  I agree with Ken's comments, but would still quibble about the last phrasing.  I think it would be better to say something like, "according to our measurements of your trajectory, your capsule will...."  Roger  -------------- Original message ---------------------- From: Jeroen Lapre <jeroen@ilm.com>   
Hi Ken,  much thanks. We will make these corrections when we use the real voice  actors. This kind of feedback is invaluable.  If you can think of any background chatter for the approach to the lunar  base, that would be wonderful. i.e. if you were listening in on 1/2 dozen routine base procedures. And/or background chatter for the flight preparations of a freight capsule. e.g. checking with L1 for the all clear, etc.  thanks again -jeroen  Ken Galal wrote:     
Hi Jeroen,  Roger asked me to take a look at the clip you referenced in your email  below, and there were a couple of things in the dialogue that seemed a  little off.  Here are some suggestions for you to consider:  1.  Ground control indicates to Cliff that his capsule is "1000  kilometers too slow."  That should be "1000 kilometers per second too  slow." 2.  Ground control also indicates to Cliff, "... at the rate your  capsule is loosing altitude, you will orbit the moon once ..."  This  doesn't sound quite right, since at this point in time, the capsule is  gaining altitude.  Suggest you instead say, "... at the rate your  capsule is decelerating, you will ..."  Ken G.   At 06:21 PM 4/26/2007, you wrote:       
Dear Maelstrom II Cast, Crew, Consultants, and Friends,  I am pleased to inform you that I have been invited to give a  work-in-progress presentation of my Arthur C. Clarke Maelstrom II ILM  Inde project:  http://www.distant-galaxy.com/maelstrom2/MaelstromII.html  at the 1st public NASA Colab San Francisco meeting next Wednesday,  May 2nd:  http://colab.arc.nasa.gov/node/34  Here is one of the animatics that I'll be showing:  (Usual disclaimers: work in progress, temp audio, etc)  http://www.distant-galaxy.com/maelstrom2/edit/M2VanKesselSeq.Apr19.web.mov    This movie file has sound, so make sure you have volume turned up /  headphones, etc.  Wish me luck.  Jon Varner is working on building the space suit Maya creature rig,  one of the last remaining technical R&D tasks!  Getting there.  Cheers!  -jeroen         
        
     

Re: animatics - launch control dialog feedback

Jeroen, Ken,

I agree with Ken's comments, but would still quibble about the last phrasing. I think it would be better to say something like, "according to our measurements of your trajectory, your capsule will...."

Roger
-------------- Original message ----------------------
From: Jeroen Lapre <jeroen@ilm.com>
> Hi Ken,
>
> much thanks. We will make these corrections when we use the real voice
> actors.
> This kind of feedback is invaluable.
>
> If you can think of any background chatter for the approach to the lunar
> base, that would be wonderful.
> i.e. if you were listening in on 1/2 dozen routine base procedures.
> And/or background chatter for the flight preparations of a freight capsule.
> e.g. checking with L1 for the all clear, etc.
>
> thanks again
> -jeroen
>
> Ken Galal wrote:
> > Hi Jeroen,
> >
> > Roger asked me to take a look at the clip you referenced in your email
> > below, and there were a couple of things in the dialogue that seemed a
> > little off. Here are some suggestions for you to consider:
> >
> > 1. Ground control indicates to Cliff that his capsule is "1000
> > kilometers too slow." That should be "1000 kilometers per second too
> > slow."
> > 2. Ground control also indicates to Cliff, "... at the rate your
> > capsule is loosing altitude, you will orbit the moon once ..." This
> > doesn't sound quite right, since at this point in time, the capsule is
> > gaining altitude. Suggest you instead say, "... at the rate your
> > capsule is decelerating, you will ..."
> >
> > Ken G.
> >
> >
> > At 06:21 PM 4/26/2007, you wrote:
> >> Dear Maelstrom II Cast, Crew, Consultants, and Friends,
> >>
> >> I am pleased to inform you that I have been invited to give a
> >> work-in-progress presentation of my Arthur C. Clarke Maelstrom II ILM
> >> Inde project:
> >>
> >> http://www.distant-galaxy.com/maelstrom2/MaelstromII.html
> >>
> >> at the 1st public NASA Colab San Francisco meeting next Wednesday,
> >> May 2nd:
> >>
> >> http://colab.arc.nasa.gov/node/34
> >>
> >> Here is one of the animatics that I'll be showing:
> >>
> >> (Usual disclaimers: work in progress, temp audio, etc)
> >>
> >> http://www.distant-galaxy.com/maelstrom2/edit/M2VanKesselSeq.Apr19.web.mov

> >>
> >>
> >> This movie file has sound, so make sure you have volume turned up /
> >> headphones, etc.
> >>
> >> Wish me luck.
> >>
> >> Jon Varner is working on building the space suit Maya creature rig,
> >> one of the last remaining technical R&D tasks!
> >>
> >> Getting there.
> >>
> >> Cheers!
> >>
> >> -jeroen
> >
> >
> >
>

Re: animatics - launch control dialog feedback

Hi Ken,

much thanks. We will make these corrections when we use the real voice
actors.
This kind of feedback is invaluable.

If you can think of any background chatter for the approach to the lunar
base, that would be wonderful.
i.e. if you were listening in on 1/2 dozen routine base procedures.
And/or background chatter for the flight preparations of a freight capsule.
e.g. checking with L1 for the all clear, etc.

thanks again
-jeroen

Ken Galal wrote:
> Hi Jeroen,
>
> Roger asked me to take a look at the clip you referenced in your email
> below, and there were a couple of things in the dialogue that seemed a
> little off. Here are some suggestions for you to consider:
>
> 1. Ground control indicates to Cliff that his capsule is "1000
> kilometers too slow." That should be "1000 kilometers per second too
> slow."
> 2. Ground control also indicates to Cliff, "... at the rate your
> capsule is loosing altitude, you will orbit the moon once ..." This
> doesn't sound quite right, since at this point in time, the capsule is
> gaining altitude. Suggest you instead say, "... at the rate your
> capsule is decelerating, you will ..."
>
> Ken G.
>
>
> At 06:21 PM 4/26/2007, you wrote:
>> Dear Maelstrom II Cast, Crew, Consultants, and Friends,
>>
>> I am pleased to inform you that I have been invited to give a
>> work-in-progress presentation of my Arthur C. Clarke Maelstrom II ILM
>> Inde project:
>>
>> http://www.distant-galaxy.com/maelstrom2/MaelstromII.html
>>
>> at the 1st public NASA Colab San Francisco meeting next Wednesday,
>> May 2nd:
>>
>> http://colab.arc.nasa.gov/node/34
>>
>> Here is one of the animatics that I'll be showing:
>>
>> (Usual disclaimers: work in progress, temp audio, etc)
>>
>> http://www.distant-galaxy.com/maelstrom2/edit/M2VanKesselSeq.Apr19.web.mov

>>
>>
>> This movie file has sound, so make sure you have volume turned up /
>> headphones, etc.
>>
>> Wish me luck.
>>
>> Jon Varner is working on building the space suit Maya creature rig,
>> one of the last remaining technical R&D tasks!
>>
>> Getting there.
>>
>> Cheers!
>>
>> -jeroen
>
>
>